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Turucano
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Masculin Nombre de messages : 3094
Age : 33
Date d'inscription : 19/07/2006


Nom: Turucano
Race: Dark Elf

MessageSujet: Skills Life Stone   Jeu 19 Aoû - 23:25

Voici les differents skills que comptes les life stone, peu etre que certains que ces skills sont pas utilsable sur notre version. mais elles doivent a peu pret toutes y etre.

AcrobaticsActive: Increases the height from which you can jump without sustaining damage temporarily. (level 1 à 10)
AcrobaticsPassive: Increases the height from which you can jump without sustaining damage when equipped. (level 1 à 10)
AgilityActive: Increases Dodge temporarily. (level 1 à 10)
AgilityChance: Temporarily increases Evasion when under attack. (level 1 à 10)
AgilityPassive: Increases evasion when equipped. (level 1 à 10)
AggressionChance: Provokes a target to attack during an ordinary physical attack. (level 1 à 10)
AggressionActive: Increases the target's urge to attack. (level 1 à 10)
Aggression Up Chance: Increases a target's urge to attack during a critical attack. (level 1 à 10)
Aggression Down Chance: Decreases a target's urge to attack during a critical attack. (level 1 à 10)
Aura Flare Active: Unleashes an elemental attack. (level 1 à 10)
Aura Flare Active: Unleashes an elemental attack against the enemies near a target. (level 1 à 10)
Aura Flare Active: Unleashes an elemental attack against nearby enemies. (level 1 à 10)
Battle Roar Active: Increases the Max. HP temporarily and restores HP by the increased amount. (level 1 à 10)
BleedChance: Momentarily throws the target into a bleeding state during a general physical attack. (level 1 à 10)
BleedChance: Momentarily throws the target into a bleeding state during magic use. (level 1 à 10)
BleedChance: Momentarily throws the target into a bleeding state during a critical attack. (level 1 à 10)
BleedActive: Temporarily causes a target to bleed heavily. (level 1 à 10)
BleedChance: Momentarily causes the target to bleed when you are under attack. (level 1 à 10)
Blessed Body Active: Increases the Max. HP by 300 temporarily. (level 1 à 10)
Blessed Body Chance: Increases Max. HP by using attack rate for a certain amount of time. (level 1 à 10)
Blessed Soul Active: Increases the maximum MP by 200 temporarily. (level 1 à 10)
Blessed Soul Chance: Increases maximum MP when under attack for a certain amount of time. (level 1 à 10)
CharmChance: Decreases a target's urge to attack during a general physical attack. (level 1 à 10)
CharmActive: Decreases a target's urge to attack. (level 1 à 10)
CharmChance: Decreases the enemy's urge to attack when you are under attack. (level 1 à 10)
CheerActive: Increases the Max. CP by 300 temporarily. (level 1 à 10)
CheerChance: Increases Max. CP when under attack for a certain amount of time. (level 1 à 10)
ClarityActive: Temporarily decreases the MP consumption rates for all skills. (level 1 à 3)
ClarityPassive: Decreases the MP consumption rate for all skills when equipped. (level 1 à 3)
DoomChance: Momentarily blocks all of the target's physical and magic skills during a general physical attack. (level 1 à 10)
DoomChance: Momentarily blocks all of the target's physical and magic skills during magic use. (level 1 à 10)
DoomChance: Momentarily blocks all of the target's physical and magic skills during a critical attack. (level 1 à 10)
DoomActive: Temporarily blocks all of the target's physical/magic skills. (level 1 à 10)
DoomChance: Momentarily blocks all of the target's physical and magic skills when you are under attack. (level 1 à 10)
Duel Might Active: Increases PVP P. Atk. temporarily. (level 1 à 10)
Duel Might Chance: Temporarily increases PVP P. Atk. when under attack. (level 1 à 10)
Duel Might Passive: Increases PVP P. Atk. when equipped. (level 1 à 10)
Duel Weakness Active: Decreases the opponent's PVP P. Atk. temporarily. (level 1 à 10)
Duel Weakness Chance: Temporarily decreases the opponent's PVP P. Atk. when you are under attack. (level 1 à 10)
EmpowerActive: Increases M. Atk. temporarily. (level 1 à 10)
EmpowerChance: Temporarily increases PVP M. Atk. when under attack. (level 1 à 10)
EmpowerPassive: Increases M. Atk. when equipped. (level 1 à 10)
FearChance: Momentarily throws the target into a state of fear and causes him to flee during a general physical attack. (level 1 à 10)
Fear Chance: Momentarily throws the target into a state of fear and causes him to flee during magic use. (level 1 à 10)
FearChance: Momentarily throws the target into a state of fear and causes him to flee during a critical attack. (level 1 à 10)
FearActive: Momentarily throws the target into a state of fear and causes him to flee. (level 1 à 10)
FearChance: Momentarily instills a feeling of fear on the target that causes it to flee when you are under attack. (level 1 à 10)
FireworkActive: Ignites a Firework. (level 1)
FocusActive: Increases the chance of a critical attack temporarily. (level 1 à 10)
FocusChance: Temporarily increases the critical attack rate when under attack. (level 1 à 10)
FocusPassive: Increases critical attack rate when equipped. (level 1 à 10)
GuidanceActive: Increases Accuracy temporarily. (level 1 à 10)
Guidance Chance: Temporarily increases Accuracy when under attack. (level 1 à 10)
GuidancePassive: Increases accuracy when equipped. (level 1 à 10)
Heal Active: Immediately recovers your HP. (level 1 à 10)
HealChance: Restores your HP by using attack rate. (level 1 à 10)
Heal Empower Active: Increases the power of HP recovery magic temporarily. (level 1 à 10)
Heal Empower Passive: Increases the power of HP recovery magic when equipped. (level 1 à 10)
Hurricane Active: Unleashes a powerful gusting attack against the enemies near a target. (level 1 à 10)
HurricaneActive: Unleashes a powerful gusting attack against nearby enemies. (level 1 à 10)
Hold Chance: Momentarily throws the target into a state of hold during an ordinary physical attack. The target cannot be affected by any additional hold attacks while the effect lasts. (level 1 à 10)
HoldChance: Momentarily throws the target into a state of hold during magic use. The target cannot be affected by any additional hold attacks while the effect lasts. (level 1 à 10)
HoldChance: Momentarily throws the target into a state of hold during a critical attack. The target cannot be affected by any additional hold attacks while the effect lasts. (level 1 à 10)
HoldActive: Temporarily throws the target into a state of hold. The target cannot be affected by any additional hold attacks while the effect lasts. (level 1 à 10)
HoldActive: Momentarily holds the target when you are under attack. Additional chance to be put into hold greatly decreases while the effect lasts. (level 1 à 10)
Hydro Blast Active: Unleashes a spray of highly pressurized water. (level 1 à 10)
Hydro Blast Active: Unleashes a powerful liquidy attack against the enemies near a target. (level 1 à 10)
Hydro Blast Active: Unleashes a powerful liquidy attack against nearby enemies. (level 1 à 10)
Iron Body Active: Raises resistance to damage from falling. (level 1 à 10)
Iron Body Passive: Raises resistance to damage from falling when equipped. (level 1 à 10)
Kiss of Eva Active: Increases Lung Capacity temporarily. (level 1 à 10)
Kiss of Eva Passive: Increases lung capacity when equipped. (level 1 à 10)
Lesser Celestial Shield Active: Bestows temporary invincibility. (level 1)
Large Firework Active: Ignites a Large Firework. (level 1)
Magic Barrier Active: Increases M. Def. temporarily. (level 1 à 10)
Magic Barrier Chance: Temporarily increases M. Def. when under attack. (level 1 à 10)
Magic Barrier Passive: Increases M. Def. when equipped. (level 1 à 10)
Mana Burn Chance: Burns up a target's MP during an ordinary physical attack. (level 1 à 10)
Mana Burn Chance: Burns up a target's MP during magic use. (level 1 à 10)
Mana Burn Chance: Burns up a target's MP during a critical attack. (level 1 à 10)
Mana Burn Active: Burns up the enemy's MP. (level 1 à 10)
Mana Gain Active: Increases the recharge recover rate of MP. (level 1 à 10)
Mana Gain Chance: Increases the recharge recovery rate of MP when under attack. (level 1 à 10)
Mana Gain Passive: Increases the recharge recovery rate of MP when equipped. (level 1 à 10)
Medusa Chance: Momentarily throws the target into a petrified state during a general physical attack. (level 1 à 10)
MedusaChance: Momentarily throws the target into a petrified state during magic use. (level 1 à 10)
MedusaChance: Momentarily throws the target into a petrified state during a critical attack. (level 1 à 10)
MedusaActive: Temporarily throws the target into a petrified state. (level 1 à 10)
MedusaChance: Momentarily petrifies the target when you are under attack. (level 1 à 10)
Might Active: Increases P. Atk. temporarily. (level 1 à 10)
MightChance: Temporarily increases P. Atk. when under attack. (level 1 à 10)
Might Passive: Increases P. Atk. when equipped. (level 1 à 10)
Music Clarity Active: Temporarily decreases the MP consumption rate for song/dance skills. (level 1 à 3)
Music Clarity Passive: Decreases the MP consumption rate for song/dance skills when equipped. (level 1 à 3)
MusicActive: Plays music. (level 1 à 10)
Music Refresh Active: Temporarily decreases the re-use time for song/dance skills. (level 1 à 3)
Mystery Skill Active: Increases your head size. (level 1)
ParalyzeChance: Momentarily throws the target into a state of paralysis during an ordinary physical attack. (level 1 à 10)
ParalyzeChance: Momentarily throws the target into a state of paralysis during magic use. (level 1 à 10)
Paralyze Chance: Momentarily throws the target into a state of paralysis during a critical attack. (level 1 à 10)
ParalyzeActive: Temporarily throws the target into a state of paralysis. (level 1 à 10)
ParalyzeChance: Momentarily paralyzes the target when you are under attack. (level 1 à 10)
Party Recall Active: Teleports party members to a village. Cannot be used in a specially designated place such as the GM Consultation Service. (level 1 à 2)
PeaceActive: Puts the opponent's mind at peace and erases the desire to attack. (level 1 à 10)
Poison Chance: Momentarily throws the target into a poisoned state during a general physical attack. (level 1 à 10)
PoisonChance: Momentarily throws the target into a poisoned state during magic use. (level 1 à 10)
PoisonChance: Momentarily throws the target into a poisoned state during a critical attack. (level 1 à 10)
Poison Active: Temporarily poisons a target. (level 1 à 10)
PoisonChance: Momentarily poisons the target when you are under attack. (level 1 à 10)
PrayerActive: Increases the effectiveness of HP recovery magic temporarily. (level 1 à 10)
PrayerChance: Increases the effect of HP recovery magic by using attack rate for a certain amount of time. (level 1 à 10)
PrayerPassive: Increases the effect of HP recovery magic when equipped. (level 1 à 10)
Prominence Active: Detonates a fireball by compressing the air around the caster. (level 1 à 10)
ProminenceActive: Unleashes a flaming attack against nearby enemies. (level 1 à 10)
ProminenceActive: Unleashes a flaming attack against the enemies near a target. (level 1 à 10)
RechargeActive: Regenerates MP. (level 1 à 10)
RechargeChance: Restores your MP by using attack rate. (level 1 à 10)
Reflect Damage Active: Allows you to reflect some of the damage you incurred back to the enemy for a certain amount of time. Excludes damage from skill or remote attacks. (level 1 à 3)
Reflect Damage Passive: Increases the ability to reflect some of the damage you incur back to the enemy when equipped. Excludes damage by skill or long-range attacks. (level 1 à 3)
RefreshActive: Temporarily decreases the re-use times for all skills. (level 1 à 3)
ResurrectionActive: Resurrects a corpse. Restores about 70% of additional Exp. (level 1 à 9)
Ritual Active: Regenerates CP. (level 1 à 10)
RitualChance: Restores CP when under attack. (level 1 à 10)
Solar Flare Active: Unleashes a sacred attack. (level 1 à 10)
Solar Flare Active: Unleashes a sacred attack against the enemies near a target. (level 1 à 10)
Solar Flare Active: Unleashes a sacred attack against nearby enemies. (level 1 à 10)
ShieldActive: Increases P. Def. temporarily. (level 1 à 10)
ShieldChance: Temporarily increases P. Def. when under attack. (level 1 à 10)
Shield Passive: Increases P. Def. when equipped. (level 1 à 10)
SilenceChance: Momentarily blocks the target's magic skill during a general physical attack. (level 1 à 10)
SilenceChance: Momentarily blocks the target's magic skill during magic use. (level 1 à 10)
SilenceChance: Momentarily blocks the target's magic skill during a critical attack. (level 1 à 10)
SilenceActive: Temporarily blocks the target's magic skills. (level 1 à 10)
SilenceChance: Momentarily blocks the target's magic skills when you are under attack. (level 1 à 10)
Skill Clarity Active: Temporarily decreases the MP consumption rate for physical skills. (level 1 à 3)
Skill Clarity Passive: Decreases the MP consumption rate for physical skills when equipped. (level 1 à 3)
Skill Refresh Active: Temporarily decreases the re-use time for physical skills. (level 1 à 3)
SleepActive: Momentarily throws the target into a state of sleep during a general physical attack. Additional chance to be put into sleep greatly decreases while the effect lasts. (level 1 à 10)
SleepActive: Momentarily throws the target into a state of sleep during magic use. Additional chance to be put into sleep greatly decreases while the effect lasts. (level 1 à 10)
SleepActive: Momentarily throws the target into a state of sleep during a critical attack. Additional chance to be put into sleep greatly decreases while the effect lasts. (level 1 à 10)
SleepSkills Used: Instantly puts a target into sleep. Additional chance to be put into sleep greatly decreases while the effect lasts. (level 1 à 10)
SleepActive: Momentarily causes the target to sleep when you are under attack. Additional chance to be put into sleep greatly decreases while the effect lasts. (level 1 à 10)
SlowChance: Momentarily decreases a target's speed during an ordinary physical attack. (level 1 à 10)
SlowChance: Momentarily decreases the target's speed during magic use. (level 1 à 10)
SlowChance: Momentarily decreases the target's speed during a critical attack. (level 1 à 10)
SlowActive: Temporarily decreases a target's speed. (level 1 à 10)
SlowChance: Momentarily decreases a target's Speed when you are under attack. (level 1 à 10)
Shadow Flare Active: Unleashes a dark attack. (level 1 à 10)
Shadow Flare Active: Unleashes a dark attack against the enemies near a target. (level 1 à 10)
Shadow Flare Active: Unleashes a dark attack against nearby enemies. (level 1 à 10)
Spell Clarity Active: Temporarily decreases the MP consumption rate for magical skills. (level 1 à 3)
Spell Clarity Passive: Decreases the MP consumption rate for magic skills when equipped. (level 1 à 3)
Spell Refresh Active: Temporarily decreases the re-use time for magic skills. (level 1 à 3)
StealthActive: Temporarily blocks a monster's pre-emptive attack. Fighting ability significantly decreases while in effect. (level 1 à 3)
StoneActive: Attacks the target with a stone boulder. (level 1 à 10)
StoneActive: Attacks the enemies near a target with a stone boulder. (level 1 à 10)
StoneActive: Unleashes an earthen attack against nearby enemies. (level 1 à 10)
StunChance: Momentarily throws the target into a state of shock during an ordinary physical attack. (level 1 à 10)
StunChance: Momentarily throws the target into a state of shock during magic use. (level 1 à 10)
StunChance: Momentarily throws the target into a state of shock during a critical attack. (level 1 à 10)
StunActive: Temporarily throws the target into a state of shock. (level 1 à 10)
Stun Chance: Momentarily stuns the target when you are under attack. (level 1 à 10)
TempestActive: Creates a whirlwind of destruction. (level 1 à 10)
TrickActive: Cancels the target's status. (level 1 à 10)
UnlockActive: Opens level 3 doors with 100% probability and chests below level 72 with 90% probability. Requires 17 Keys of a Thief. (level 1 à 10)
Vampiric Rage Active: Increases the ability to restore some HP from the damage inflicted on an enemy temporarily. Excludes damage by skill or long-range attacks. (level 1 à 10)
Vampiric Touch Active: Absorbs HP. (level 1 à 10)
Weight Limit Passive: Increases the weapon weight limit by 2 times when equipped. (level 1 à 10)
Wild Magic Active: Increases the critical attack rate of magic attacks temporarily. (level 1 à 10)
Wild Magic Chance: Temporarilty increases the critical attack rate of magic attacks when under attack. (level 1 à 10)
Wild Magic Passive: Increases the critical attack rate of magic attacks when equipped. (level 1 à 10)
Winter Chance: Momentarily decreases a target's Atk. Spd. during an ordinary physical attack. (level 1 à 10)
WinterChance: Momentarily decreases the target's Atk. Spd. during magic use. (level 1 à 10)
Winter Chance: Momentarily decreases the target's Atk. Spd. during a critical attack. (level 1 à 10)
WinterActive: Temporarily decreases a target's Atk. Spd. (level 1 à 10)
WinterChance: Momentarily decreases a target's Atk. Spd. when you are under attack. (level 1 à 10)
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